Quest 3 Renderer Benchmark v3

Run the same preset and settings in both engines. Both tests use WebGL2, matching procedural stress geometry, matching object/light/particle counts, explicit VR entry, equivalent orbit/pan/zoom browser controls, and an in-world headset HUD with configured vs rendered triangle counters.

Three.js

Three r185

Open Three.js test

Babylon.js

Babylon 9.0.0

Open Babylon.js test

Useful result: 90 FPS vs 90 FPS only means both are under the headset/runtime ceiling. Increase stress until one or both drop below the ceiling, then compare avg/p95 frame time and visual behavior.