VR: either controller trigger throws a grenade. Grip is unused. The grenade follows controller aim, flies on release, bounces, then explodes after ~1.8 seconds.
FPS—
Avg frame—
p95 frame—
Draw calls—
Rendered tris—
Active meshes—
Scene preset
Game-shaped load
Use Normal as the production-ish baseline. Combat/Brutal are stress tests. Record static performance first, then throw grenades and watch p95/frame recovery.